Insights 10.30

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Insights 10.30

 Design:

 

Seen/Unseen: 

 

The Engineered Earth: 

 

Just A Game: 

 

Material Culture: 

 

More next week. 

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Insights 10.23

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Insights 10.23

Design:

 

Body/Image: 

 

Engineering Communities: 

 

Building Things: 

  • The filament based variety of 3D printing is often what first comes to mind when picturing a 3D printer: a thin rope of plastic being pushed through a heated nozzle and deposited as a molten bead of plastic. While there have been huge technological leaps in the last 5 or so years for non-extrusion based printers, like the expanding material libraries for SLA machines, extrusion systems have lagged behind. A new ‘micro-extruder’ that works with pelletized plastic in a manner similar to injection molding machines is aimed at changing that, opening up new material options (many plastics are difficult to convert to a robust filament but are easily pelletized) and increasing the rate of printing, delivering up to 20 lbs. of material per hour to the printhead. While resolutions and step lines will likely be comparable to existing filament systems, the combination of speed and expanded material selection could make it a compelling tool for production of certain end use industrial components.
  • A good profile of Fanuc and its history, the company that creates machines to make almost anything (including their renowned Robodrill line of milling machines, which power some of Apple's manufacturing lines). The media tends to focus on the charismatic megafauna of the robotics world: fancy multi-axis arms, humanoid robots, AI that experiments with crafting images, but the real heft behind automation are the boxy manufacturing cells produced by companies like Fanuc: the stout, reliable constructions that are more reliable, unrelenting, and exacting than any human worker. The company's long history of numerical control developments that underpin automated fabrication means that more than half of industrial robots (including their competitors) are driven by their systems. In an increasingly automated future, few companies seem better positioned to benefit than Fanuc.
  • Regina Dugan is leaving Facebook after running their consumer hardware program Building 8 for less than two years. Prior to joining Facebook, Dugan was in charge of Google's ambitious ATAP group, known for pursuing some fairly oddball hardware products that were met with almost equal parts wide-eyed praise and dismissive criticisms. Whatever she does next, it's almost certain to be big enough to cast ripples throughout the world of hardware.

 

More next week. 

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Insights 10.16

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Insights 10.16

Design:

 

Communication: 

  • A brief look back at the now-departed AOL Instant Messenger, and the ways in which it prefigured later, greater, social network mechanisms
  • Snap Inc, perhaps the social media company that has been most aware of how visual culture and media technologies merged with our modes of communication, is developing a new feature that aims to continue those trends while performing an end run around Google's text (and voice) search business. They're calling the new feature Context Cards, an image/video first sort of search that surfaces information based on, well, context. This effort, along with Snap Spectacles and Snap Maps, is very much about connecting cameras to the world in more of a moment-to-moment sense, rather than the capture, share, and wait for the likes to roll in style of Facebook and Instagram (notorious themselves for quickly cloning many of Snap's visual innovations). More and more Facebook feels like a shoebox of nostalgia, a somewhat insular cul-de-sac of things you already know about people you already know. Snap is attempting to, if not always succeeding, build a social network that is more exploratory and amorphous. The business model may not be as clear as it is with Facebook and Google, but they have shown serious commitment to a deep strategy that is playing out over years, a lifetime by software startup standards. 

 

Humanity Intersecting Technology: 

 

Labor Pains: 

 

Material Culture: 

  • On how some 'lifestyle minimalists' have turned their less-stuff philosophy into a near self-help system, appealing to anxious careerists left unfulfilled by keeping up with the Joneses and aspirational consumers beaten down by mountains of credit card debt and clutter. In hyper-consumer societies, where the goods you keep are as much to construct and reconstruct one's identity for yourself and others, any rejection of stuff can feel radical. What's interesting about the consumer-economy flavor of minimalism is that it often still requires the consumption steps: it is a anti-materialistic practice based in gorging and purging, rather than avoiding it in the first place, a born-again approach to living with less. If socially, personally, or environmentally we are to reap the benefits of curtailing rampant consumption, it must be more proactive and complete rather than reactive. 

 

More next week. 

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