Machines for Moving: 



  • A brief history of the consumer.
  • How scientists, designers and engineers conspire to create addictive patterns in digital products. A line towards the end of the article sums up this problem (and many others) quite neatly: "There is a fundamental conflict between what people need and what companies need." There is still a great deal of hope that things like open-source, distributed community projects and tools for democratizing product development (like 3D printing) will lead to products and services that are more humane in their effects and intent, but the profit motive has incredible power to produce outcomes that are unhealthy for society at large. 


More next week.