Insights 9.14

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Insights 9.14

Design:

 

Body/Image:

 

Building Things: 

 

Bias and Brains:  

 

More next week. 

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Insights 9.07

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Insights 9.07

Design:

  • How the tendency to design for the "average" leads to all kinds of problems for the real, diverse world of people. Add to this the long history of data sets that omit whole populations due to racist or sexist practices and we're living in a world that doesn't suit many of us very well. There is a hope that new technologies will reduce the cost of customized solutions while enabling easy distribution to fractured markets to ease the pains of ill fitting solutions. While that has happened to some extent, whether it's an education or a suit, bespoke products still carry a cost premium over the mass produced versions designed to serve the average. It isn't clear yet whether the world of "big data" will lead to better outcomes for outliers or carve out new generalizations that are more focused but still harmful in their assumptions.

 

Labor Pains:

 

Machines for Moving: 

 

Building Things:  

 

More next week. 

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Insights 8.28

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Insights 8.28

Design:

  • Looking at the aesthetic and experiential sameness of the videogame No Man's Sky, where the environments are procedurally generated. The article mentions the "10,000 bowls of oatmeal problem", where each bowl has oats arranged differently, but in doing so makes no meaningful impact or impression on the viewer/diner. At a moment when AI is hyped for its potential to displace even our most creative labors, it seems that the old ways of humans carefully crafting (whether visuals, experiences or words) will continue to outperform the machines for awhile. Maybe it takes a human to unearth what is most resonant for another human,and simply grinding out possibilities mathematically will fall short of stirring whatever essential piece of humanity we carry around inside us.   

 

Technology as a Threat:

 

Seen/Unseen: 

 

Bias and Brains:  

 

More next week. 

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