Insights 11.07

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Insights 11.07

Design:

 

Building Things:

 

Automatons: 

  

Bias and Brains: 

 

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Insights 10.31

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Insights 10.31

Design:

 

Technology as a threat:

  • As more electronic objects are connected to the world outside our homes and offices, the once irrational fear of the new and unfamiliar playing tricks on us has become a completely rational, all-too-real threat. The vulnerable webcams that served as the staging ground for last week's botnet DDoS attacks have been recalled, which may be the first time that a tangible product has been pulled from the market for intangible failings that did not directly affect the owner/user. When the internet of things gets haunted, it could be someone hundreds or thousands of miles away getting spooked. 
  • The immersive power of VR can be disorienting, enthralling or disturbing - which means developers of virtual reality games/experiences have a higher level of responsibility to predict and mitigate potential harms. A recent article recounting harassment in a VR game has been making the rounds online, and the developers of the game in question responded, taking responsibility for their failures and roadmapping how such challenges could be navigated through 'digital defense' features. We're big believers that if you're building products, experiences or services, having a team with diverse experiences helps predict and prevent these kinds of problems before they emerge. While women are more often the targets of online and in real life harassment, the developer team seems to be all male, which may have contributed to this particular blind spot persisting all the way through to launching their alpha version. 

 

Feeding the Future: 

  

Humanity Intersecting Technology: 

  • Twitter announced that they are shutting down Vine, the social micro-video platform that fueled countless memes and other viral cultural artifacts. Mark S. Luckie, formerly of Twitter and Reddit wrote an excellent piece on what Vine and other social platforms have meant for black creators, and what black creators mean to the culture of the internet at large. The closure of Vine represents a larger paradox of socially networked tools: the ones we love the most are often the most difficult to monetize. Vibrant, creative communities are not always compatible with making it easy to serve up advertisements, and the richness of ad-hoc cultural production can reveal just how much fun can be had in generating independently and consuming socially, outside the broad agendas of brands. Humans at their best are far too idiosyncratic for most large corporations to feel comfortable aligning themselves with: our collective unpredictability and constant cultural innovation outpaces the attempts of marketers to parse, package and re-sell it to us. Where our digital commons collides with the demands of venture capital, maybe it's only the good that die young. 

 

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Insights 10.24

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Insights 10.24

Design:

 

Technology as a threat:

  • Unsecured or poorly secured internet-of-things devices were recently weaponized: turned into a huge network of bots and used to orchestrate an epic distributed denial of service attack that brought down iconic internet brands like Netflix and Twitter. While it raised a lot of worries for technologists in the know, it's unlikely that end users will be terribly concerned about the news, if they follow the story at all. The consensus seems to be that if we're going to cover the earth with connected widgets, we need to improve the security of those objects with better engineering and designing user-onboarding that makes higher security and patching the default, not the best practices of power-users. 
  • Platforms that fail to take the abuse and harassment that travels via their tools are starting to pay a serious financial price for it: Salesforce and Disney both allegedly backed out of offers for twitter based on the potential for a sort of toxic-halo effect, tainting their brands with stories of high-profile harassment. Whether twitter has the will, technology or momentum to correct the nastiest corners of their platform remains to be seen, but developers of future social products and services and their investors will certainly be looking at user harassment in a different light.

 

Automatons: 

  

Our Weird Future: 

 

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