Insights 5.08

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Insights 5.08

Design:

 

Building Things: 

 

Virtually There: 

  • Oculus Rift, now under Facebook's ownership, has pulled the plug on their VR movie/video division. VR tech is pretty solid (if expensive) at this point, but creating content that is unique to the format and compelling enough to move the needle for producers is an immense challenge that hasn't been met so far. There are also some cultural and behavior aspects to passive media like movies that VR gets in the way of: social viewing, multi-tasking, live-tweeting, and so on. In 2017, it's awfully rare that we are ready to sit alone, away from our smartphones and friends and give moving images (immersive or not) our full attention. 

 

Automatons: 

  • Agricultural work has been on the forefront of deploying new technologies for centuries. In 2017 that pattern still holds, with numerous startups working on putting robots into pastures and furrowed fields. GPS guided combines for harvesting grains have been in use for awhile but automating the collection of tender crops like fruit has been a significant challenge only solved through creative approaches, like this apple-sucking robot (the company making the device was spun out of a lab funded by the Washington Tree Fruit Research Commission, which is maybe the specific interest group we've ever heard of). The availability of seasonal labor that orchards rely on has been in decline for some time, but concerns about changes in immigration policy are accelerating interest in robotic harvesters. Both nature and technology bend towards the needs and realities of the other - in this case the robots are designed to be delicate with the fruit, but the trees are spaced and tended in certain ways to make robotic (or human) harvesting easier. The tools we make respond to the world as we find it, but also reshape it. 
  • Uber seems like a natural winner from the development of reliable self-driving cars, but Christopher Mims at The Wall Street Journal lays out the case against it - namely that the real hurdles of running a self-driving empire will come from building and maintaining those vehicles, not from routing them. Which makes Tesla, along with traditional car makers like Ford and GM, real contenders for killing off the app-first ride-share companies over the long term. 

 

Roadmapping the Future: 

  • This collaboration between Google, Accenture, and a pest control company gives a glimpse of the future of work, where front-line workers are equipped with computational or augmented reality superpowers. The project uses computer vision and machine learning to enable pest-control technicians to snap a photo of a suspicious insect and have it identified via an app
  • From cyberpunk to postapocalyptic wastelands, often our visions of the future are incredibly bleak. That's not without good reason: the existential challenges we face are real and feel more insurmountable by the day. We've been hearing doom-and-gloom stories about the future for a long time, but it seems to have little impact on how we operate in order to avoid those grim outcomes. Some technologists, artists, and writers are trying to create and advocate for a vision of the future called solarpunk, centered on sustainability, community development, and a more humane style of technology and trade. While it seems impossible to will such change into existence, creating the language and rough templates to suggest such a world is important- just look at how pattern matching, trend spotting (and following) works within the world of tech investments. Whether it's social networks, the Internet of Things, or AI, the world we work at creating is reflective of the ideas being surfaced and repeated in a given era. As powerful as technology is, the manner in which it moves is driven at a deeper level by cultural values and political rationale. The future is not yet decided, and if we can avoid the barren wasteland of dystopian visions through talking up and disseminating ideas for more optimistic ones, it's worth a shot. 

  

More next week. 

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Insights 5.01

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Insights 5.01

Design:

  • A patent application and a photo uploaded to Linkedin are among the first indications of what Airbnb's internal design unit Samsara, is up to. The aesthetic of the device definitely has some hallmarks of Lapka: alien styling far from standard consumer electronic practices, contrasting materials and a high level of craft. The device itself is supposed to help travelers by transmitting travel data to them in places where cellular and Wi-Fi service is unreliable. It's hard to tell right now if Airbnb's hardware aspirations will only be available to those on their platform, or if they would venture to make devices for renters/homeowners generally. Platforms like Uber and Lyft have been building hardware for service-provider side users but there's little reason to port those widgets to the general public. It seems inevitable that if Airbnb is serious about pursuing hardware, some of those initiatives will look a lot like "smart home" products, and they'll have to decide whether or not to retail it to the general public. 

 

Building Things: 

  • Two Boston-area tech companies focused on manufacturing technology emerged from stealth mode this past week: Desktop Metal, which has developed some new metal 3D printing tech to greatly reduce cost and increase speed over existing systems, and Tulip, which is working to make manufacturers more nimble and improve quality through sensors, software, and interactive process documentation. Printing metal is notoriously difficult so if Desktop Metal can live up to the hype of printing metal parts even relatively reliably, it could significantly change how and where metal parts with complex geometries are made. Tulip says their systems are in use by Jabil and the Merck Group - massive, experienced companies producing electronics and pharmaceuticals, respectively. Given that those companies are on the cutting edge of manufacturing optimization on both an equipment and organizational level, their positive experience of Tulip's system is pretty compelling. Desktop Metal and Tulip are representative of where manufacturing on the whole is going: towards higher flexibility of production, greater complexity of goods produced, and mixing hands-off automation with hands-on problem solving to generate value. 

 

Automatons: 

  • The garment industry is notorious for having awful, exploitative labor practices, with sweatshops flowing to whatever market has the least regulation and the lowest wages. The garment industry has also led to some of the worst workplace disasters in history (e.g. the Triangle Shirtwaist Factory fire in 1911 that killed 146 workers, or Rana Plaza collapse in 2013 where 1,129 garment laborers perished). One would expect to see a push for the labor-saving automation found in other sectors, but the amorphous quality of fabric has made cost-effective robotics for apparel construction nearly impossible. The startup Sewbo is hoping to use a new technique where fabric is sprayed with a soluble polymer, stiffening the work in progress to a point where robots can easily and reliably manipulate it for manufacturing. It's an interesting workaround, but so far the apparel industry seems reluctant to deal with the added steps and unknowns of implementing an new process to a very old practice. 

 

Body/Image: 

 

Up In the Air: 

  • DJI, the world's largest consumer drone maker, is working to geofence large swaths of Syria and Iraq with software no-fly zones. These additional no fly zones first appeared in February but were not reported on until recently. The article speculates that the timing may have coincided with a U.S. led offensive into parts of Iraq around that same time. It says something about the expanded capabilities of consumer technology that a company like DJI finds itself drawn into the midst of international relations and military tactics. 


Branded: 

 

More next week. 

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Insights 4.24

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Insights 4.24

Quick reminder: we'll be at the Boston Hardware Workshop next week to talk about product development & prototyping


Design:

 

Building Things: 

  • An interesting new method for printing medium-to-large envelope parts: injecting thermosetting resins and rubbers into a vat of goo, which acts as a continuous support structure. Like many other additive manufacturing methods, it has fairly poor surface finish, so the notion of it being used for something like office furniture (Steelcase is the corporate sponsor of the research) seems unlikely and the geometric inconsistency makes it problematic for jigs or fixtures. That said, it's early stage research and shows real promise in terms of speed over other methods. 

 

Virtually There: 

  • There's a case in Wisconsin right now that claims 1st Amendment Rights protection for Augmented Reality games after Milwaukee County introduced a permit requirement for any games that put AR locations within the county's park system. The permit scope is  pretty extensive: providing on-site medical and security staff, a garbage clean up plan and liability insurance among other things. It's a complex area for public/private interests to be balanced with regulation: on one hand free-assembly is critical for free speech and democratic society, on the other, private companies painting public lands with digital billboards that lure masses of people with "rare" digital goods brings undue and unpredictable burdens for municipalities and their taxpayers. As one of the first AR cases, the outcome could have a huge impact on the nascent industry in establishing early legal precedents.
  • The technologies behind accurately reconstructing an individual's voice are becoming highly capable and low cost. While great from an assistive tech perspective, it presents some huge security concerns. Imagine a loved one calls your phone saying they're stranded, asking you to wire them money only to find out later it was simple voice bot running a highly effective voice-based phishing scam. Add voice to the list of things that may appear authentic but can't be automatically trusted. 

 

Upgrading Ourselves: 

 

Material Culture: 

  • "We have too many things, too many distractions, too many items offered to us..." Those were the words of Reverend Giuseppe Masseroni memorializing Emma Moreno, the world's oldest woman, who lived 117 years. The New York Times looks at the objects in her life

 

More next week. 

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