Insights 12.05

Comment

Insights 12.05

Design:

 

Body/Image:

  

Machines for Moving: 

 

Behavior: 

  • A brief history of the consumer.
  • How scientists, designers and engineers conspire to create addictive patterns in digital products. A line towards the end of the article sums up this problem (and many others) quite neatly: "There is a fundamental conflict between what people need and what companies need." There is still a great deal of hope that things like open-source, distributed community projects and tools for democratizing product development (like 3D printing) will lead to products and services that are more humane in their effects and intent, but the profit motive has incredible power to produce outcomes that are unhealthy for society at large. 

 

More next week. 

Comment

Insights 11.29

Comment

Insights 11.29

Design:

 

Building Things:

  • The startup Jibo, working on a robot helper for the home has announced another delay - putting their initial product shipments about 2 years out from the original plan. Complex hardware is difficult for even huge companies with deep benches of talent and solid vendors to execute successfully on (see Samsung's recent recall stumbles) so delays are the norm for startups. The more troubling complication the article mentions is that beta testers didn't seem to be able to find ways of interacting with the device that were especially useful or rewarding. Shipping late is forgivable, shipping an underwhelming first product is usually a death sentence for startups. Jibo would probably be in much better shape if Amazon's Echo products hadn't come along in the interim - we're guessing that Alexa takes care of 90% of the needs that something like Jibo (a fixed location robot) would do for a user.
  • The Brookings Institute with a report on why bringing manufacturing back is more of a time travel issue than a geographic one: automation is cheaper and technological advances mean more value produced with fewer jobs. In 1980 it took 25 employees to achieve $1MM in revenue in a manufacturing context; today the same amount can be generated by 5. 

  

Big Business: 

  • The consumer wearable technology market herd continues to thin - Intel is shutting down their wearable offering, the Basis Ruby. Considering we've never seen anyone wearing one, we're not that surprised. Building a compelling consumer product line or brand is among the most difficult business opportunities to pursue.

  

Feeding the Future: 

  
 

More next week. 

Comment

Insights 11.17

Comment

Insights 11.17

Foreword:


Presumably, many of you read our newsletter every week in part because we engage with the social and political dimensions of design, technology and behavior. 

Last week the U.S. elected a president who campaigned on a rhetoric of hate and there is a real possibility that the hateful rhetoric could turn to hateful actions and policies. 

While we do not embrace a single political party or ideology, we have never been neutral. Political realities are inseparable from the fabric of life itself, and so neutrality is an impossible state to achieve or hold.

Our friends, colleagues, collaborators and team members are LGBTQ people, Muslims, immigrants, people of color, etc. and our lives, our work, and our clients' companies are better because of this. The notion that exclusion or a system of tiered rights could improve anything is an ugly lie that we will not accept.

If design and technology is to deliver on the promise of creating a better world, it has to be done through inclusive, forward thinking practices: developing tools and systems that enable freedom, protect the vulnerable, and empower the disenfranchised. 

We all have work to do. Take your powers of influence, skills, and resources seriously and use them to good in this world.



Design:

 

(Dis)trusting Technology: 

  

Archiving: 

 

More next week. 

Comment